<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Flipside Devlog - itch.io</title><link>https://decentricity.itch.io/flipside</link><description>Turn-based tactics &amp; block building where defeated units instantly switch teams.</description><item><guid>https://decentricity.itch.io/flipside/devlog/1282680/experimental-cubewalker-version-of-flipside</guid><title>Experimental &quot;Cubewalker&quot; Version of Flipside</title><link>https://decentricity.itch.io/flipside/devlog/1282680/experimental-cubewalker-version-of-flipside</link><pubDate>Wed, 31 Dec 2025 12:24:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I built a version of this game that allows you to walk on top of a rotating cube along with your units. The rules are almost exactly the same although there are minor differences between the two versi...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1277167/upgraded-roam-mode</guid><title>Upgraded &quot;ROAM MODE&quot;</title><link>https://decentricity.itch.io/flipside/devlog/1277167/upgraded-roam-mode</link><pubDate>Tue, 30 Dec 2025 01:28:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>between tactical rounds, the game now has a full-fledged &quot;Roam Mode&quot; where our main hedgehog wizard can walk around and do things (meet special merchants, etc). The first special merchant is Maru, a l...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1252255/game-music</guid><title>Game Music</title><link>https://decentricity.itch.io/flipside/devlog/1252255/game-music</link><pubDate>Sun, 28 Dec 2025 09:02:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>added some instrumental music...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1239700/story-mode</guid><title>STORY MODE</title><link>https://decentricity.itch.io/flipside/devlog/1239700/story-mode</link><pubDate>Sun, 28 Dec 2025 04:00:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>added a simple dialogue engine and town sprite. in the future the town sprite will change between levels...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1209538/multiplayer</guid><title>MULTIPLAYER</title><link>https://decentricity.itch.io/flipside/devlog/1209538/multiplayer</link><pubDate>Fri, 26 Dec 2025 20:41:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We have multiplayer now! Press the &quot;Add Friend&quot; button to try it out :) also, levels are still always doubled when a match ends, but in a more deterministic way. the level is basically mirrored and al...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1191060/inventory-generates-item-previews-now</guid><title>Inventory Generates Item Previews Now</title><link>https://decentricity.itch.io/flipside/devlog/1191060/inventory-generates-item-previews-now</link><pubDate>Thu, 25 Dec 2025 07:06:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Inventory Generates Item Previews Now. Also fixed bug when inventory updates when red team picks up stuff...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1190940/inventory-system-books-coins-unit-cards</guid><title>Inventory System, Books, Coins, Unit Cards</title><link>https://decentricity.itch.io/flipside/devlog/1190940/inventory-system-books-coins-unit-cards</link><pubDate>Thu, 25 Dec 2025 02:43:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NzEzNjg3LmpwZw==/400x224%23c/e%2BLc%2Bn.jpg"/><p>Inventory System, Books, Coins, Unit Cards...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1187785/no-more-generated-assets-in-game-everything-hand-drawn</guid><title>No More Generated Assets In Game, Everything Hand-Drawn</title><link>https://decentricity.itch.io/flipside/devlog/1187785/no-more-generated-assets-in-game-everything-hand-drawn</link><pubDate>Tue, 23 Dec 2025 08:32:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>changed all the placeholder images with my own drawing...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1187460/added-hedgehog-and-pig-friends-plus-a-boarbarian-added-wall-textures</guid><title>added Hedgehog and Pig Friends plus a Boarbarian, added wall textures</title><link>https://decentricity.itch.io/flipside/devlog/1187460/added-hedgehog-and-pig-friends-plus-a-boarbarian-added-wall-textures</link><pubDate>Tue, 23 Dec 2025 03:05:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>i added the hand-drawn characters i created, Hedgehog, Pig, and Boar. I also added hand-drawn wall textures...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1173105/removed-friendly-fire</guid><title>Removed Friendly Fire</title><link>https://decentricity.itch.io/flipside/devlog/1173105/removed-friendly-fire</link><pubDate>Mon, 22 Dec 2025 06:59:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>a few edge cases where friendly fire is still possible has been fixed with handlers...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1169729/inversebrah-included-as-the-merchant-frok</guid><title>Inversebrah included as the Merchant Frok</title><link>https://decentricity.itch.io/flipside/devlog/1169729/inversebrah-included-as-the-merchant-frok</link><pubDate>Mon, 22 Dec 2025 02:13:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjY3MjU1LmpwZw==/400x224%23c/ZpiH%2Fv.jpg"/><p>adding @inversebrah (a wassie) as a Merchant Frok (not frok) step on ze frok to bet your HP on a permanent class buff! bet moar...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1164717/we-have-cats-now</guid><title>We have cats now.</title><link>https://decentricity.itch.io/flipside/devlog/1164717/we-have-cats-now</link><pubDate>Sun, 21 Dec 2025 10:39:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Medicats are the Healer class! Cute little furballs that do nothing but heal...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1160910/taunting-unit-load-effects-block-creation-effects-death-flip-messages-and-a-clean-mode</guid><title>Taunting, unit load effects, block creation effects, death (flip) messages, and a &quot;clean mode&quot;</title><link>https://decentricity.itch.io/flipside/devlog/1160910/taunting-unit-load-effects-block-creation-effects-death-flip-messages-and-a-clean-mode</link><pubDate>Sun, 21 Dec 2025 03:57:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot of updates this morning: - You can click on the eye icon on the top to get rid of all health bars other than the selected unit&#039;s - Units taunt each other, rally friends, and announce their death...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1154370/implemented-sprites</guid><title>Implemented SPRITES</title><link>https://decentricity.itch.io/flipside/devlog/1154370/implemented-sprites</link><pubDate>Sat, 20 Dec 2025 12:56:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjQxNjIyLnBuZw==/400x224%23c/a%2B0qHU.png"/><p>we are now implementing 2d sprites for our units!...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1154080/memory-fixes-gender-mix-fix</guid><title>Memory Fixes + Gender Mix Fix</title><link>https://decentricity.itch.io/flipside/devlog/1154080/memory-fixes-gender-mix-fix</link><pubDate>Sat, 20 Dec 2025 06:27:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed errors causing memory leaks (some objects were not demoved cleanly between levels also now the starting team Wizard is always female (while the first Tank is always male). then it alternates: ma...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1153862/all-units-have-thematic-names</guid><title>All Units have thematic names</title><link>https://decentricity.itch.io/flipside/devlog/1153862/all-units-have-thematic-names</link><pubDate>Sat, 20 Dec 2025 04:37:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjM3NTMyLmpwZw==/400x224%23c/3LHtRx.jpg"/><p>I generated names for each of the units based on their class. Wizard units can be Pandora or Alastor or 118 other names. Yep, wizards can be female. Tank units use classic barbarian names: Brynhild, D...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1152187/added-indicators-to-show-if-a-unit-has-been-used-already-or-not</guid><title>Added indicators to show if a unit has been used already or not</title><link>https://decentricity.itch.io/flipside/devlog/1152187/added-indicators-to-show-if-a-unit-has-been-used-already-or-not</link><pubDate>Sat, 20 Dec 2025 00:42:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjM1MzcxLmpwZw==/400x224%23c/COI1t3.jpg"/><p>green: unit is not used yet in this turn yellow: unit already used in this turn...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1151632/added-orbit-joystick-and-zoom-controls</guid><title>Added orbit joystick and zoom controls</title><link>https://decentricity.itch.io/flipside/devlog/1151632/added-orbit-joystick-and-zoom-controls</link><pubDate>Fri, 19 Dec 2025 23:30:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjM0NjAxLmpwZw==/400x224%23c/15YFDK.jpg"/><p>Self explanatory. Creddit to Jean-Daniel Gauthier who suggested it...</p>]]></description></item><item><guid>https://decentricity.itch.io/flipside/devlog/1151085/units-level-up-and-change-color-fully</guid><title>Units level up and change color fully</title><link>https://decentricity.itch.io/flipside/devlog/1151085/units-level-up-and-change-color-fully</link><pubDate>Fri, 19 Dec 2025 20:27:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>units can now level up (simple level up implementation: 10% increase to max HP and attack power for every enemy unit it flips) red units now flip fully blue and vice versa...</p>]]></description></item></channel></rss>